![]() Whit_Send - Would have gotten 6.5 but then maze happened, and after I solved it it turned out I missed an invisible block and so I was stuck not knowing what to do. Would have been interested to see where it could have gone, but alas, it didn't. Gordon jamcast + poimoi - it sure exists. The fact that there are only 4 areas present hampers it a lot, especially when considering the length of it. Meem - an endearing yet unltimately failed attempt to capture the essence of yume nikki in a fangame. Thankfully short and easy to the point where you don't grow to hate it. ![]() I normally like sudoku, but not for NANC2. For the meat of the game, I'm simply going to go stage by stage, and give my thoughts very briefly: ![]() This is information that should have been conveyed with the initial announcement of the game, to prepare makers for this possibility. I sincerely hope makers have been contacted, if not given authority, over major decisions made to their stages, such as completely cutting certain screens. I feel like the nanc team has taken a little bit too much creative liberty to itself in the process of refining the stages, sometimes to the detriment of the stage. To avoid any unnecessary negativity, I shall skip over my specific problems with some of the reviews, the process, or the judge lineup, and merely say that I wish that the stages were tested completely blindly (to the point of the judges refraining from any information about other stages prior to the judging stage), that reviews were made with compassion and positivity in mind, and by a judge lineup that actively plays fangames. While every contest has a last place, the fact that stages that clearly had heart and soul poured into them were given insultingly low reviews - some of which not even offering any constructive criticism to help the maker, merely complaining that the stage is bad - combined with the new people aspect and the fact that these reviews are advertised to everyone, seems very much against the spirit of inviting new people into gamemaking, if all you do is insult them in the process. While the contest was advertised as a thing for everyone, both new and experienced, the truth is that making something that is more than barebones in this time is a nefarious task unless you already have a wide array of existing tools and assets to pick and choose from. I'll be honest, I feel like a lot of things could have gone better in this department, to the point I am glad I did not enter it myself. I will attempt to cover all of those, in what I am going to assume is chronological order. On top of this, you have the original content for the game, which can itself be separated into the general production value part and the gameplay oriented part. NANC2 as a whole is too big of a concept to tackle without breaking it down to many parts: You have the contest which affected in game ranking with judge reviews that are included in game, however the stages in the game itself are (presumably, I haven't checked out most of the originals yet) improved with varying degrees of effectiveness messing around the entire order, causing interesting-but-unrefined stages that were some of my favorites in the game to get ranked below polished-but-boring stages that needed nearly no modifications. I do not love the game to the point of being willing to ignore them, however the game is still completely worth playing despite them. Would I recommend you get a save (or even more than 1 save) from someone else to access some of the late game content in the game? 100% YesÄo I have any issues with the game? Yes, several, some of which are fundamental in nature. Would I recommend clearing this game? Yes, but not to everyone, and I might even recommend against it depending on the person and circumstances. Would I recommend playing this game? Yes, absolutely
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